In particular, you need gems of two different colors, and white gems do not count. If you are the first player to have gained at least 2, 3, or 4 gems in each of two different colors, you get a Gem Mastery achievement. Count the levels of all items you have equipped. An item's level is the number of gem icons it has.
If you are the first player with 4, 7, or 10 levels equipped, you gain an Equip Mastery achievement. At the end of a fight, you gain levels for each demon you killed.
The levels are represented by gems in the upper right corner of the card. For each gem on the card, you get to move a matching gem in your table up one space. This process allows you to gain gems and skills. However, white gems match all three colors, which means you can move a white gem in any column.
Note: The stamina and focus tokens on your skill tiles do not move. You earn the tokens when you gain the skill. When you move the last gem off a skill, remove the skill from the skill table.
It is now a skill you have. If it's a card, flip it over to see where it goes on your board. If it's a tile, take the tokens, flip it over, and keep it nearby in case you need to doublecheck your token count. Skills are explained in detail in the next section. Skills do not have to be gained in order; you can have a level II or level III skill without ever earning any skill of level I.
Note, however, that when you move a gem off a level III skill, you move it onto a level II skill, which makes that skill harder to get. The space that held the skill still counts as a space in your skill table. Even when you gain multiple levels, you still move your gems one by one. Thus it is legal to move the last gem off a level II skill, remove it because it has no gems, and then move a gem into the vacated space. Note: If you have gained so many levels in a particular color that you no longer have any gems you can legally move, then any more gains in that color are wasted.
The skill tiles offer you stamina, focus, or both. During setup, you should have put the stamina and focus tokens on these tiles. When you gain the skill, move these tokens to their pools. You now have extra stamina and focus to spend. Flip the tile over and keep it nearby in case you need to check how much stamina and focus your board should have.
Some skills give you an effect that can be used at certain times during the game. When you gain the skill, perform any immediate effect. Then flip the card over and place in the corresponding skill space on the left side of your player board.
The card will tell you what it does and when you can use it. Some skills have effects that alter the mechanics of the game just for you.
Others have a special effect that can be used only during a certain step of a Fight. When you Rest, move all the stamina and focus tokens you spent back to your stamina and focus pools. All your abilities become available to use again. All your stamina and focus are once again available to spend.
To equip an item, you need gems that match the gems depicted on the item. Gems come in three colors, plus white. When equipping, white gems match any color.
Put the item in the slot with the matching item icon. If it's a weapon, you have 2 slots to choose from.
Put the gems on the matching spaces on the card. While the item is equipped, you will be able to use its abilities in a fight. Each item slot can hold only one item. Items that are not equipped can be saved in your item sack for later or they can be spent to buy potions.
When you equip your first item you gain the die in your gem pool. Add it to your dice. It will be yours for the Rest of the game. Note: You start with a white gem in your gem pool to make it easy for you to equip your first item. If you already have some items equipped, you may reorganize them all freely during your Rest action. Items can be moved to your item sack, and their gems can be used to equip different items.
Some items give you stamina or focus. For each red flame icon, add 1 extra stamina to your stamina pool. For each blue flame icon, add 1 extra focus to your focus pool. You keep these extra tokens as long as you have the item equipped, and you return them to the center of the table if you remove the item. Whenever you reorganize your items, doublecheck your stamina and focus totals to be sure you have the right amount.
You can buy potions during a Rest by discarding items. For each item discarded, gain one potion. You choose red or blue, regardless of the item's color. You gain only one potion, regardless of the item's level. You can carry at most one potion in each of your potion slots. Usually, you have four potion slots, but some characters have skills that may change this number. If you don't have an empty potion slot, you can discard a potion of one color to make room for a potion of the other color, but this is wasteful.
The first player to move onto board V deals out 5 pairs of demons, as indicated, and chooses one pair to add to his or her battle board. The Act V divine intervention tile is removed from the board and each player receives one more die. When you Move onto board V, place your figure on the matching space. You have arrived at the Walls of Sanctum. Only the first player adds demons. Players who Move onto the board later will have fewer pairs to choose from. Players at the walls can Move no farther.
On their turns they can only Rest or Fight, trying to defeat all their demons. Note: The only other option is to Rest, which you would do only if you wanted to get an Equip Mastery achievement. The player who breached the walls removes the achievement board and replaces it with board VI. It is no longer possible to gain achievements. The player then shuffles the Demon Lord deck and places it on the matching illustration. That player ends his or her turn by placing the top two cards on the cathedral, as shown.
On their turns, the other players can choose to answer the call to arms by discarding all remaining demons and entering the city. This option is available even to players who have not yet reached board V. If all players answer the call to arms, it is time for Act VI. If you answer the call to arms immediately on your first turn after the walls are breached you advance to the cathedral with the player who breached the walls. But this is not required. You could choose to Fight or Rest. And if you are not yet on board V, you can choose to Move to the Walls of Sanctum.
Each time the player who breached the walls gets a turn, he or she adds a new Demon Lord card to the board, below the cathedral, as shown. Players who answer the call move to the card most recently laid down. Players who have already answered the call do nothing on their turns.
The act ends when all players have answered the call to arms. If the board gets a second card below the cathedral as shown in the final illustration then all remaining players must answer the call.
After the end is triggered, everyone takes their final Rest action of the game. You are not allowed to gain new achievements during this Rest, so you can probably all do this simultaneously. This is your last chance to equip anything. It's a good idea to check your stamina and focus totals to be sure you have all the tokens you are entitled to.
Buy all the potions you can, and discard any remaining unequipped items. You can also sweep everything off your skill table - you won't need it anymore.
Move your achievement tiles to your newly emptied gem pool. Turn them all over to reveal your blessings. Take a deep breath and prepare to face the Demon Lord. Each Demon Lord card has an effect printed on the face-down side. One at a time, turn over each Demon Lord card and resolve its effect. Applicable blessings can be used at this time. Tho se at the cathedral are affected only by the two cards at the cathedral. Players who answered the call later are affected by all cards that were already laid down when they answered the call.
Shuffle the deck of fury cards. Deal 5 Demon Lord cards and 4 fury cards to each player, alternating across the top of their boards as shown. These cards should be dealt randomly, and no one should choose their order.
No one is allowed to look at the other side of their cards at this time. After the deal, the fury deck can be set aside. It will no longer be needed. Keep your rage tile in your gem pool. Start the Final Battle by putting your figure on the leftmost card of your battle board. The Final Battle is divided into rounds.
In each round, all players take one Fight action. You can do this simultaneously. There is no more Rest. Between rounds, all players will suffer the Demon Lord's wrath. You can use blessings. Their effects are described on page Once you use a blessing, turn it face down. As you move onto a fury card, flip it over.
Resolve the card's effect immediately. It applies only to you. Special Sections. Player Support. Community Hub. Coffee Stain Studios. Coffee Stain Publishing. You think Tower Defense games are all about building? You thought wrong. Sanctum is not your average Tower Defense title. When the havoc starts, you get to join the fray! All Reviews:. Popular user-defined tags for this product:.
Is this game relevant to you? Sign In or Open in Steam. Download Demo. Languages :. English and 11 more. View Steam Achievements Includes Steam Achievements. Publisher: Coffee Stain Publishing. Share Embed. Read Critic Reviews.
Add to Cart. Bundle info. Add to Account. After successfully launching the solo mode for our game Adrenaline in May, we are happy to bring you a solo variant for our fantasy board game Sanctum! You may already be familiar with racing against other heroes with the goal to banish the evil that plagues Sanctum.
With fighting your way through hordes of enemies while gearing up to face the blight that is Demon Lord, all to restore the realm to its former glory. Now, you find yourself on the green meadows by the dock alone, the only one called to exterminate the evil in the city of Sanctum and the whole adjacent region. You alone must cleave your way through the demons and save the land.
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