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Highly recommend this service Looking forward to working with again!.. Panier Votre panier est vide : Essayez d'ajouter quelque chose! Warsong Gulch is one of WoW's most iconic battlegrounds, featuring a 10v10 capture the flag match. While the battleground itself is simple, the simplicity and smaller group size leads to a deep and complex meta that really lets the PvP and individual play-making shine. A great player can be a huge influence in Warsong, which can be appealing for the players looking to engage in competitive PvP.

Warsong Gulch is perhaps the most iconic battleground in World of Warcraft. It is a 10 player battleground, where you can either queue up alone or with a group to join to help defeat the opposing faction. This is the truest form of competitive PvP in WoW Classic, and is easily the most organized and tactical as opposed to the chaos of open world PvP. To queue for Warsong, you need to visit a battlemaster, which are NPCs found in the major cities that are there to queue you for battlegrounds.

Warsong Gulch is a 10v10 capture the flag match that awards the win to the first team to capture the enemy flag three times. To capture a flag, you must retrieve the enemy flag from their base and return it to your own while your flag is still in your base. The flags in Warsong are the most important aspect of the battleground as they are the main, defining objective.

You can kill the enemy players dozens of times, but you will not win without capturing the flag. Each team starts with their respective flags in their respective bases, which can be taken by the enemy team. To take the enemy's flag, you just need to run up and click on it from within melee range. While holding the flag, you cannot mount, Stealth , or use immunities. If you are holding the enemy's flag, you need to run it back to your own team's base to "capture" it by running it on top of your team's flag spawn.

The "flag spawn" refers to the starting location of the flag where it initially starts and will reset to. To stop someone who is holding a flag, they must be killed. If the carrier dies, the flag will drop on their corpse, and either their teammate can click the flag to pick it up and carry it or an enemy can click it to return it to their base at the spawn point. Both bases are essentially identical, with a graveyard where players of that faction always re-spawn, a tunnel going into the base in the center, and a ramp leading up to the base on the right.

In front of the bases are two huts, with the "Zerker" buff on the left and the "Leaf" buff on the right inside the huts. In the center of the map is the mid-field, often referred to as "Mid". The map itself is not very complex by WoW standards, but is still important to know well. Communication is critical in battlegrounds; being able to accurately and concisely call where people are is incredibly important.

Warsong is a simple concept, but its simple nature has led to a deep meta with many different strategies that teams can employ to try and win. One of the most appealing things about Warsong as a battleground is that every class serves a well-defined and needed purpose, meaning everyone has a place. The game itself is generally broken down into having offense and defense. The delicate balance between offense and defense is what makes the battleground so interesting and is one of the defining aspects of the meta.

Every class has its place however, and part of being successful both in groups and while solo queuing is playing to your class's strengths. Druids are the best flag carriers. A good restoration Druid that is geared defensively with lots of Stamina is a force to be reckoned with, and will be incredibly hard to pin down and kill.

The combination of HoTs, Travel Form , Dire Bear Form , and the ability to remove roots and slows by shape-shifting is second to none when it comes to getting away cleanly from a bad situation. Hunters are best when they can abuse their long range.

This means specifically they are best at peeling and defending while either in Mid or your own base. Hunters should almost never be sent on offense since a good flag carrier will be running around inside their base constantly, meaning your Hunter will never be able to get shots off due to line of sight and dead-zoning.

When placed defensively in Mid however, Hunters can abuse their long range combined with Concussive Shot to peel or rain down destruction on enemies from afar.

Mages are control experts while also being able to dish out excellent damage. This makes them perfect for peeling your flag carrier, since a single Mage using Cone of Cold , Frost Nova , and Frostbolt can be more effective than a healer in keeping your flag carrier alive, especially against multiple enemies at once. Mages are also almost required for team fights, and should always have a target Polymorph ed to keep them out of the fight.

Paladins are excellent supports, and can either play with the offense or defense, depending on where they are needed the most. Either way, they can use their powerful cooldowns and heals to keep themselves and others alive.

Blessing of Freedom is incredibly powerful for Warriors especially, and is often the difference between your Warrior being an unstoppable force of destruction or just a slowed melee that cannot reach its target. Priests are one of the most versatile classes in Warsong and can always go where needed.

Shadow Priests are excellent at team fighting, able to help burst targets down while keeping Shadow Word: Pain up to spread damage as well. Disc and Holy Priests have one of the best healing toolkits in the game, making them one of the best healers for team fighting, offense, and defense. Dispel Magic is an especially important spell that allows your Priest to keep everyone going by removing roots and other crowd control spells.

Rogues are assassins, meaning they are best suited for assassination. A great Rogue will not engage haphazardly, but will instead stalk their target, waiting for the right moment to take out a flag carrier or to get a clean kill when someone is alone.

Table of Contents Quick Facts. Comments Comment by KillaGuerrilla Should be legionnaires sword and scouts blade instead of protectors sword and sentinel blade. Comment by effi45 Will you update if the Leggings will be available in this phase content going live today or in phase 6 as stated? Comment by slimakpl Truth is, most of the items aren't available yet even though BWL has been released , and nobody really knows when they will be available.

Comment by DaFrozenMage Rep from a win is 35 and rep from a loss is Comment by Syous If you only play during battleground holiday and always win you will have to do games to reach exalted, those pants should be legendary :p. Comment by Malbolgia Thanks for making this guide! But the info that rune of duty and rune of perfection is released in phase 3 is wrong, it will be released in phase 5!

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