Forsaken world marksman which talent tree




















Increases attack for skills under Fire, Water and Wind. Rage of the Flame Demon - Fire element skill. Area of Effect skill, fan-shape area in front of caster. Magical Knowledge - Passive skill. Increases mana points. Armageddon - Fire element skill. Lightning Pierce - Wind element skill. Chance to interrupt enemies' casting. Thorns of Ice - Water element skill. If this skill crits, target will suffer level 3 "Freeze".

If target is already in "Freeze" status, it deals additional damage instead. Magic Shield - Buff skill. Increases all elemental resistance. Priest : From the earliest of battles, Priests have played an indispensible role. Their ability to channel angelic powers and of the healing arts allowed them to save countless lives. Through their indomitable faith, Priests keep their group members fighting where otherwise they'd have long fallen.

Their faith and undeniable desire to help all, allowed Priests to harness the power of the gods to heal the wounded, protect the weak, and cure the sick. A group can walk on the edges of darkness when supported by a Priest. Skills: Holy Strike - Light element skill.

Basic skill. Heal - Heals target, chance to double the healing amount. Icicle Strike - Water Element skill.

Blessing of Life - Buff skill. Increases party's maximum health point. Revitalizing Light - Revives target. Can only be used when caster is not engaged in battle. Blessing of the Winds - Increases target's movement speed. Light from the Heavens - According to caster's maximum health points, heals party members' health point.

Can be used when in silent or stunned status. Sacred Oath of Secrecy - Water element skill. Healing Light - Heals target, target's health points will gradually be healed over a period of time.

Chance to gain double the effect. Mental Strength - Passive skill. Increases mana point. Punishment of the Gods - Decreases target's attack and all elemental resistance. Heavenly Shield - Target gains a protection buff which will take in some damage received. Strike of Punishment - Light element skill. Bard Bards travel the world with their harps, singing about the deeds of great heroes all over the land.

In combat, Bards can use their exceptional music ability to debilitate enemies while assisting their allies. What Bards lack in combat skills, they certainly make it for in the mysterious effects their songs have on enemies and allies alike. With such powerful and versatile siren like abilities at their disposal, all will be affected in one way or another.

When a bard is present, an average group can become a great group. Skills: Rhythm of Wind - Wind element skill. Caster gains the musical note "C". Rhythm of Water - Water element skill. Deals certain amount of basic damage with bonus additional damage. Caster gains the musical note "D". Lyrics: Rippling Movement - Passive skill. When caster's musical score contains "CCD", the skill is activated. Increases attack. Element is randomized each time of casting, it can be either Wind, Water or Light.

Lyrics: Wind of Ice - Passive skill. Activated when caster's musical score contains the notes "CDD". This will cause caster to enter "Wind of Ice" status. Caster's Wind and Water element attacks will freeze target to the ground and will be canceled after a short time or dealing 8 strikes to him.

After being unfreeze, he will suffer decreased movement. Rhythm of Light - Light element skill. Caster gains the musical note "E". Lyrics: Moral Boost - Passive skill. Activated when caster's musical score contains the notes "CCE". Increases party's attack, with the caster gaining bonus attack. Causes enemies in a certain area to fall into "Sleep" status. Celebration of Life - Area of Effect skill.

Heals party members' health point. Song of the Winds - Area of Effect skill. Caster and nearby party members gain the blessing of the winds, increases movement speed. Holy Song: Staunch Defense - Passive skill. Activated when caster's musical score contains the notes "DDE".

Increases party's defense, with the caster gaining bonus defense. Tune of the Winds - Buff skill. When attacked, caster has chance to decrease damage of 3 attacks and gaining mana points at the same time. When there are more than 2 "D" notes available, 3 increases to 4. Tune of Water - Gain 2 "C" notes.

Tune of Light - According to the number of "E" notes caster has, heals caster instantly and receive "Holy Light Blessing" status. Under this status, caster's healing skills' effectiveness increases. He will also received improved healing effects when such skills are used on him. Vampire : Back in the ancient times, a divinely beautiful woman, Shylia, performed a dark ritual with a man named Herghevid.

The original vampire was created from this forbidden act. The Life force of this great Vampire King, has given his bloodline unimaginable power. The vampire knowledge of magic with their proficiency of close combat make them deadly foes. Seeking power at any price, they use their own blood during battle to power their spells and vicious attacks. Vampires can also save the lives of their allies through their own sacrifice. The descendants of the Vampire King are very mysterious, often not showing their hidden motives until an opportune moment, often turning the battle in their favor.

Skills: Shadow Wave - Dark element skill. Sacrificing some health points further adds to the damage. Chance to inflict "Curse of Darkness" on target, decreasing his critical. Caster has chance to trigger "Blood Demon" mode. Blood Marking - Dark element skill. Deals certain basic damage with bonus additional damage.

According to caster's health point percentage, leeches health points off target. Chance to inflict "Curse of Blood" on target, decreasing his maximum health point. Blood Demon Mode - Special buff triggered by other related skills. Increase attack, maximum health point, movement speed, effectiveness of healing skills.

Attacking mobs within 5 levels of character will activate certain amount of healing only 1 time in each Blood Demon Mode. Demonic Strike - Dark element skill. Can only be used during "Blood Demon Mode". After using this skill, basic damage will increase, increase mana consumption and increase cool-down.

Demonic Flame Curse - Fire element skill. In a limited area, all enemies are inflicted with "Demonic Flame Curse" and will be slowly "cooked" by the demonic flames like burning status. Chance to trigger "Blood Demon Mode". Dark Pact - Using own health points to heal target. Evil Flame - Fire element skill. Chance to inflict "Flame Curse" its like Bleeding effect. Grand Feast - Area of Effect skill. Binds a limited number of nearby enemies to the ground.

Caster will also be immobile. Caster will continuously leech health points off these targets. Swift Bat - Changes into a bat which will dash forward a certain distance with increased speed. Cool-down for this skill decreases when used during "Blood Demon Mode". Blood Control - Passive skill. Increases health point recovery rate. Art of Living Blood - Bless target with a Vampire's abilities temporarily, with target having some health point leeching abilities and caster having a chance to trigger "Blood Demon Mode".

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