User Name Remember Me? Hi everyone! After lurking here for many, many years and only just creating an account last year, I'm pleased to announce that I have something worthwhile to contribute back to the TR community, specifically us AOD fans.
After Windows Vista was released, the DirectSound3D interface that was required by EAX to work its magic was removed, meaning that EAX effects and options in older games were rendered entirely broken on newer hardware and Windows versions. While it has been possible to enable it again through Creative's own ALchemy application, the results were honestly It makes the game very echoey and unrealistically loud.
Because of this, most have gone without EAX for many years - since there was no viable alternative short of playing on very old hardware with a Creative card that would allow EAX to work natively.
I doubt many of us still have tech that old! So, it seemed like it was always going to be a relic of the past Until now! After extensive testing on my end, I've finally found an implementation that both works, and sounds much better than the ALchemy method that has been used for years.
You might've heard of it before if you've played other games. DSOAL is a dll wrapper used often with Bethesda games, but it works with many others as well to re-enable true surround sound that was broken after Windows Vista in many games.
But that's not all it does. After wondering if it could potentially be used to work with AOD recently, I'm pleased to say it does! Not only does it re-enable the options themselves, but it also works out of the box!
No manual tweaking required! And trust me when I say it sounds much, much better. Sound is portrayed much more accurately than through ALchemy. Some notable examples I've come across during my initial test run: - Areas in general with wide open spaces now have a nice reverb effect, without sounding too loud or overbearing compared to ALchemy. Lara's pitch properly adjusts when she's indoors as well.
When doing the puzzle with the statues Unfortunately, it seems as though in my game at least that the audio is not synced up to the effects properly. EAX enables it, but the audio will lag slightly behind the effects themselves. So, how do we do all of that, you ask? What do I need to download to get it working? I'll provide a step by step guide, it's all very simple. Please use either the full archive below, or follow the instructions beneath if you'd rather download everything individually.
If you still have ALchemy installed, remove it. You can keep it if you're using it for other games, but if it's only been installed to use for AOD at any point, then there's no reason to keep unneeded software around for a single game.
If you don't absolutely need to keep ALchemy around for any reason, I definitely recommend uninstalling it if you haven't. Install EAXUnified. Still a requirement, as that's how the game detects what version of EAX is being used.
It can be installed through standard game installation if still using a disc install, or through a link to the driver online I used the one from PCGamingWiki - so completely safe to use. Install OpenAL , if not installed already on your system. It does this by making the game think that it's running under a Creative-enabled environment, such as with a dedicated sound card.
This, however, will work with any combination of hardware so it's critical to have this installed, or DSOAL may refuse to work at all. Install the second archive only, the one that says "Windows Installer". Download " dsoal-latest. I must stress that it must be one of the latest builds or higher, which is why I recommend downloading it from the location I mentioned.
Older releases from other locations online, in my testing, made the game crash on startup. Edit : Since Caesum asked about the specific files I used, I'll link them directly so there's no confusion. I promise that the link is safe, even though it's just a standard http link. Place alsoft. I'm not entirely sure if alsoft.
The other two though are absolutely needed. EAX now works properly on modern operating systems and even non-creative cards! Enjoy playing with better reverb and 3D sound! Pepper Roni 30 Aug am. MartinBFFan [author] 30 Aug am. Pepper Roni 29 Aug pm. Tusk 14 Aug am. Foxxif 21 Jul am. Myth[Alex] 9 May am. MartinBFFan [author] 9 May am. Yeah, it does work on 7. Does this work on Windows 7 as well? Share to your Steam activity feed. You need to sign in or create an account to do that.
Sign In Create an Account Cancel. All rights reserved. All trademarks are property of their respective owners in the US and other countries. Run the file as administrator and click yes when it prompts you to confirm. It was added in during the transition to bit processors with the CPU.
A special-purpose register, usually called the instruction pointer IP or program counter PC , keeps track of what instruction is being executed. This item has been added to your Favorites. What is EAX? EAX [en. EAX was compatible with Creative and Realtek soundcards. We cannot fault any current sound card for lacking the ability to enable EAX in legacy games. What happened to EAX sound?
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