The longest journey where to find timesheet




















Version Walkthrough Final Version Advertisement. YES NO. Was this article informative? In This Article. The Longest Journey is an adventure game about a young woman with the power to shift between parallel worlds of technology and magic.

Strong Language. Release Date. Roma Gallery - Enter the door on the right of screen. Talk to Cortez and learn about Warren Hughes, truth vs. Take the subway to the East Venice exit.

If you're working tonight, go to the Cafe Fringe - Go to Stanley and tell him you're ready to work. A waking dream jumps out of the jukebox.

Chapter Two - Through the Mirror. Border House - Upon waking, April decides to look for Cortez to get answers. Go downstairs and talk to Fiona. Ask Fiona about Cortez. Go upstairs and knock on Zack's door.

Subway - Iron Key : Go out to the platform and look at the sparks by the rail at the left of the screen There is a large key stuck between the rail and high voltage cable. In inventory, use mouth on rubber duck to blow it up. Be sure that the band-aid has been removed from the rubber ducky. Look close eye icon at the rubber duck in inventory.

Then, while at close up of the duck in the background, right click to get inventory. Use clamp on inflated rubber duck to open the clamp. Combine this with the clothesline. Immediately, click this makeshift fishing pole on the spark to get the iron key.

If not fast enough, the clamp closes because the rubber duck is deflated too fast before being around the key and have to start over. East Gateway - Take the subway and select the Metro circle exit. Take the right exit to East Gateway and then take the right exit to 'down the street'.

Mercury Theatre - Look around and talk to Freddie, the fat guy. Note that Freddie is upset about the marquee and that the whole world wants to know where Cortez is.

Talk to the conspicuous guy and find out that he ate an hour ago but missed his 'sweets' but doesn't have the urge to go. To remove the cop out of the way : Note that the trash can has some glowing green yuck underneath it. Push the trash can. Use the candy on that virulent green ooze to get a stinky candy. Give the stinky candy to detective.

Watch the fast-acting virulent candy work and Freddie's chase. Freddie laughs about the cop and says that he dropped his hat. Go to the left screen and pick the detective's hat at middle of the street. Go back to the theatre. To get Freddie out of the way : Look at the fuse box by the post. Use hand icon on fuse box to get a close-up. Use the iron key on lock and see a loose connection. Use the band-aid on the torn rubber glove and then use the patched rubber glove on the sparks of the loose connection.

Watch Freddie open the door to the alley to get a ladder to fix the marquee. Follow Freddie into the alley beside the theatre. He goes to the theatre through the fire door. The fire door is locked. To get in the fire door to the theatre: Note the shadow on the wall and the garbage heap. Place Guybrush, the toy monkey on top of the garbage heap and the hat on top of the garbage bag. Hear Guybrush do his spiel. Look at the shadow now - looks like the detective with the gun. Open the trashcan by the fire door under the fire alarm.

Use the matches on the opened trash can and watch. When Freddie does the monkey, enter the door to the theatre. Talk to Cortez. I will show you the truth. I'm sending you through the looking glass. It's a mirror to reflect your dreams. Whatever answer you give, you cannot go forward unless you agree to go through the looking glass. Go through the swirling light portal.

Cortez remembers to tell you to visit Brian Westhouse when ready to go back. Temple in Arcadia - Go to the right until the priest. Talk to the priest and realize that you can not understand him. To understand the priest: Use these dialogue choices and use the scroll arrow to check for hidden dialogues - Shake head, listen note some English words are now interspersed , listen more English and listen again to completely get all English words in the conversation.

The priest is Vestrum Tobias Grensret. Go down and look around. Go back to the temple and talk to Vestrum Tobias. He explains about Balance, one world, magic and science, 4 Draic-Kins, Sentinels, tower, tower, disc, Arcadia and Stark, Vanguard and the missing guardian. Go to any of the stalls. Marketplace - Talk to the map merchant at the right of the screen. Ask about Brian and then rolling man. Talk to him until he fires his delivery boy and then get the job as delivery person.

He gives the delivery list and map to be delivered to a Captain Nebevay of the White Dragon. Get the Captain to sign the delivery list. Exit to the city at either north roads. See framed destination points. Click on City Gates. Docks - A musical instruments stall is to the left of the city gates. Go to right screen. Go to the ship at the right of the lighthouse.

Talk to the sailor standing by the ship - Captain Horatio Nebevay. He is not out to sea because there is no wind. Roper Klacks, an alchemist stopped the winds.

Give him the map. He gives an aren-coin as tip. Give him the delivery list to sign. He goes on about not signing and will place his X mark only if the Mo-Jaal is distracted by music.

Go to the music instrument stall by the city gates. Talk to the instrument merchant and buy a flute for one aren. Go back to the Captain and give him the delivery list again. After the music and signing, go back to the map merchant. Marketplace - Note the blackbird in a cage at the stall across the mapmaker.

Talk and give the delivery list to the map merchant. The next delivery is a map for Westhouse, the rolling man. After a very long, very confusing and unnecessary direction, go to the city exit and select the Westhouse bungalow. Westhouse - Talk to Westhouse and then give him the map.

After talking to him, get him to sign the delivery list. Try to leave the bungalow and Westhouse remembers that Manny-Cortez gave him a broken pocket watch. He made a reference about Manny saying that when his heart started beating again, he would know - a beacon. Look close at the pocket watch and note that the winder is broken off.

Use the pushpin on the pocket watch and a portal opens. Theatre alley - After passing through the portal, talk to Cortez. The way to save the world is to - Find the lost Guardian, find the gateway to the Guardian's realm, find the key to the guardian's realm, defeat the Vanguard and fight Chaos. Exhaust all conversation. Yes, let's save the world. Find about the Vanguard by talking to Warren. They will meet at the Cathedral tomorrow. Fringe Cafe - Talk to Charlie and then go sit down in the cafe lounge.

Emma comes in and talks about Zack. A decision about going on a date with Zack or to stay in the cafe is yours to do. Chapter 3 - Friends and Enemies. Exit the room and talk to Zack. Either decision last night will end with Zack being mad at April. Take the subway to the Hope street stop. Cathedral - Go to cathedral exit at right of screen. Go to the confessionals at the right side of screen. Talk to the priest, Father Raul and he says that Warren is down the street at building Exit the cathedral.

Building 87 - Enter and talk to the boy sitting on the steps. To help April, Warren wants her to break into Newport Police Department, get information about his family, erase his criminal record and possibly find some information about the Vanguards in the archives. Agree and ask for directions to the police station. Take the subway to Metro West. Police Station - Outside : After a news broadcast of a shuttle accident in front of the police station, enter the station.

Talk to the actor-cop and find out that only cops, prisoners and garbage can enter the building. Exit and go back to the left screen by the subway exit. How to get in the police station - Look at the garbage truck that passes every now and then. Look close at the roadblock on the street and then change the display panel by using hand icon on roadblock.

The road block will move and a light will flash in the container by the pavement. Climb in the container and a garbage truck will take the container-dumpster.

Find yourself inside the station. Reception area : Talk to the sergeant about the archives and eventually learn that the door is broken and the workers are there to fix them. How to get through the broken door at the police station - Talk to the workers in red on their extended lunch break until they say they will need a signed and in triplicate work order of the Short Term Suspension of Union Benefits to get back to work.

The form can be found from any office they perform services. Look at the red toolbox by the door and take the paper-petition. Look close at the petition in inventory. It's an old copy of Form - the ones the workers needs to get them to work. Give the old work order to the portly guy. Talk to the sergeant and ask for form Give the Union Petition to the workers and April will fill it up first. Now ask the sergeant for form A and then give it to the workers.

The workers then stands up and open the panel by the door. The workers are taking forever to fix the door. Look at the left vidphone in the foreground and learn that its number is You can call home if you want and learn something about April's family.

Use the right vidphone with a broken camera and screen to dial While the phone is ringing, tell the portly worker that there's a phone call for him. If the phone stops ringing before you talk to the workers, dial it again. The fat worker goes to the phone.

Try to put the wires together and April will say that she needs a distraction to get the workers away from there. Tell George, skinny worker that there's a phone call for him also will not occur if you don't try the wires first. Both of them will now be by the vidphone. Connect the loose wires hanging from the panel and the doors open. Enter the door and the sergeant will stop you. You have to distract her then. Look at the shelves behind the sergeant and April will select a form that is hardest to get to.

Ask the sergeant for that form While she is distracted connect the wires and enter the door to the corridor. Corridor : Use cash card to get a soda can from the soda machine. Go to doorway at left exit and be at a locker room. Locker Room : Hear somebody getting sick. Look at the lockers and read all the names on the locker doors - only one female.

Go to the stall on the left and talk to the man there. It's Minnelli, the cop you gave the stinky candy to. Tell him you are Sgt. He gives his locker key for you to get his stomach medicine.

Use the key to open Minnelli's locker. Look close at open locker. Take his medicine and see a receptacle for a synthetic eye. Look at the mirror and take the mirror shard at bottom right of the mirror.

Read the note behind the shard - Archive access login: fminnelli. Password: wife's birthday. Give the medicine to Minnelli. Talk to Minnelli about Mrs. Learn that tomorrow is her birthday and other things. Minnelli sneezes once too often and drops his synthetic eye. Flip the light switch at right of the stall to turn it off. Take Guybrush's monkey eye from inventory and click it on dropped synthetic eye on the floor to replace Minnelli's glass eye.

Archive : Exit and go to the door at right of the pop machine. Use Minnelli's eye on retinal scanner. In the Archive room is a printer, computer and control panel. Use the computer and search for Warren Hughes. Click on 'Erika Hughes' to remember her colonization number. Click on 'delete' and then 'print' on the screen. Click on 'Main' and search scroll down for the col if you search for Erika Hughes or Vanguard, there will be no info available. Print the info about Erika Drake.

Click on 'main' again and search for Church of Voltec. Click on Jacob McAllen's name on the screen. Search for Jacob McAllen and after the warning, click continue and look close at the code at bottom right make note of it. Go back to 'main' and select Log off. Take the printouts from the printer. Look at and use control panel. Enter the code seen on Jacob McAllen's search. Click on buttons 11, 16, 1 and 8.

Look at the Vanguard folder automatically placed in inventory and find the Vanguard datacube. Reception area: Exit archive and go to the reception area. Pick up the screwdriver on the floor by the toolbox.

Exit at bottom of screen and out to the streets. Outside : Talk to the cop guarding the crash and notice that he coughs every once in a while because of the dust. Look at the hanging blinking thing at the crashed shuttle and April says it's an intact Antigrav control unit. Go to subway and take the Hope street stop. Building Talk to Warren and will automatically give him the printout. Warren will give the directions to Burns Flipper.

Take the subway and Newport Docks stop. Burns Flipper - After the subway, go upstairs, right at the construction yard and then to the garage.

Knock 3 times on the garage door. After a long and rather loaded with not socially acceptable words 'discussion', enter the garage and go down into the pit.

Talk to Burns Flipper - he has really flipped. Give him the datacube. Watch Jacob McAllen on the screen and listen to Burns talk about Gordon Holloway, who sounds like one of the altered new guardians Cortez talked about. You need a proper ID to go to Grendel Ave. Talk to Burns again to fix some fake ID. Something went wrong with his chair. A working anti-grav unit is accepted as alternative payment for a fake ID. Remember where we saw one but there was a coughing cop guarding it.

Exit the garage and look at the machine under Burn's 'loudspeaker'. It's a paint shaker. Place the soda can in paint shaker. Go back to the police station. Outside the Police Station - Give the 'volatile' soda can to the cop. He leaves to get cleaned up before he short-circuits because of the soda shower. Use the mirror shard on the laser fence. Use the screwdriver to take the Antigrav unit.

Go back to Burns at Newport dock. Go meet Cortez at the Hope St. Cathedral - Go to the confessional and eavesdrop on Father Raul and Cortez. They talked about the situation in Arcadia, the Vanguard's influence on the Tyrens and about April. Talk to Cortez about Arcadia and the plans for tomorrow. The Vanguards are hunting for Cortez. Go back to Border House - Go to your room and see Zack by your door. Emma and Charlie are in the room. Explain the situation to them and Charlie believes you.

April asks them to look out for suspicious people after her and Cortez. April gets ready to rest. Watch the Vanguard get Cortez. Chapter 4 - Monsters. April wakes up with a light coming from the closet. She gets pulled in and comes out in Arcadia in her underwear. The Journey Man Inn - Enter the building where the sound of a party is coming out from.

Talk to the woman, the innkeeper. It is the Feast of the Balance. Learn about April being a 'wave' and the different practitioners of magic. See and talk to the strange creature that came out of the room where the dancing is held. Abnaxus of the Venar doesn't perceive time as common man does. The Venars perceive time in the past, present and the future at the same time. A veil created by Chaos is in the future and obscures the have been and will be.

April is to be and was and is invited to visit him in his place at the Marcuria City Green tomorrow. When he leaves, click to go to the dancing room, realize you're tired and then click to sit down in the comfy chair. Watch things being done to Cortez. April is wakened up by the innkeeper. Try to exit the inn and the innkeeper dresses you up in exchange for help to clean up the place.

The innkeeper gives you some coins after the cleanup. Exit, go to the alley city exit and select City Green. City Green - Time to visit Abnaxus. Book of Secrets: After April steps down, look at the flower bed and she says there's more room to plant in there.

So plant the organic plastic leaf taken from the corridor at the Border House. Watch it grow into a purple flower and hear April say that The Book of Secrets is now open - check it out later when you quit the game using CD1. The Book of Secrets will also open after completion of the game.

Look at the dragons head and summon Crow. Use Crow on the dragon's head. Ask Yerin to unlock the rusty wheel.

Turn the wheel. Go to the city gates. After a few attempts, shift your way to chapter 11! Talk to the Mother and watch what happens. Go to the docks to Flipper's. Leave and take the subway to Metro circle. Metro circle: This time go left to the tower. There's an alevator, take it up. There is a tiny man throwing away a perfect pizza. Go shopping to the butique on left.

Take the shuttle to MTI now. Touch and look at everything where the alevator took you, especially the desk. Evil lab: Look at the computer as soon as you're able to. Run to it and use it to open the door. Rush through the door. Run to the right downer corner of the scene outside and watch.

Go back to the lab and use the computer again. Exit the area and visit Flipper again. Flipper's: Talk to him and learn where you need to travel next. Exit and take the subway to Metro circle and take the alevator up. Tower: When you arrive up, go to the tubes behind you. Talk to the receptionist and register as a colonist.

Take off and land in chapter 12! Look around and enter the men's toilet. Try to eat them :D Move the garbage can in the background. Unscrew the duct's grill using your COIN. Enter the duct. Restricted area: There's a control panel on your left, inspect it.

Choose service duct 1. Now you see a camera close to your screen. Take the cable off of it and RUN immediately back into the duct you came from.

Choose service duct 2 on the control panel. Get caught Enter the restriced area the same way as before. Go to the guard office again and enter when it's empty. Office: Look at the computer in the back, the guardian's cell is no. Search the coat in front of the same computer and get the KEY.

Now look at the surveillance map on the left wall. Green light means the place is not being guarded at the moment, Red is the opposite. Click the red light marked as prison cells and make the guard go off duty. Walk outside and to the far corridor. Cell block: Go to the cell no.

There is a magnetic lock, move the cover and use your KEY on it. Meet the guy and lead him back to the office. He'll wait outside though Office: Look at the surveillance map again. Click on the rest area and make the guard go on duty. Click on airlock and make the guard go off duty.

Exit the office and go to airlock — to the far corridor then continue going right and down the hallway. Airlock: Talk to the guardian. Press the red button close to your screen. Look at the space-robot-suit on your right, expecially the red ligtht. Go back to the office. Office: Look at the surveillance map again. Make the resting guard go on duty. Click on cargo and make its guard go off duty.

Go outsite and to the left, you should reach the cargo. Cargo: Inspect the computer on the right. You can examine all the boxes though the correct on is in the back. Go back to the Office.

Office: Yet again, look at the surveillance map. Click on the resting area and make the guard go back on duty. Go to the airlock. Press the yellow button that appeared close to your screen. Talk to Adrian. Fly to the last chapter 13!

Always walk to the tower. Use it on the blue chaos vortex. Click on the other side of the pit and continue walking. Go to the tower. Trial 3: Check everything out. Use Crow on the pit and the statues. Use Crow on the well of making. Use Crow on the pit again. Cross the bridge and go up to the well.

Touch the mysterious hand. Listen to the lady. Check out the Book of Secrets that is now or possibly since chapter 4 unlocked in main menu! There is some cool stuff in there!

Thank you for reading my guide, I hope it helped you on your journey through this awesome game. Feel free to rate and comment. I apologize for all grammatical errors and mistakes for I'm not a native speaker. My huge thanks goes to MaGtRo [www. Sincerely Kris. Knob [author] 20 Jul am. Here's a link to a time stamped walkthrough of that exact subway part. Chapter 1 I just started the game.

Knob [author] 17 Jul am. Which chapter? Did you follow my guide step by step? For east evnice Watertown bridge. I'm at the subway and when it won't let me on the train or choose a map. Knob [author] 6 Feb am. Great to hear it helped and that you enjoyed this old gem! I personally never even pictured myself playing an old school point and click adventure game, no less creating a guide for it.

There's just something special about this one. Impracticalmagic 10 Jan pm. Thank you for this guide! I definitely needed it a couple of times, and at least one other place it saved me a TON of time because I'd missed a hard-to-see object. I enjoyed April Ryan and her two worlds very much - I wish it were a newer game so I could see the art better!

Also, the backtracking would be less tedious with newer controls, I suspect. I'm still very happy to have gotten to play this game through Steam. Knob [author] 16 Oct, am. Haha yeah, I know the feeling of needing a vacation afterwards :D thanks for using my guide! HermanosChingChong 16 Oct, am. Thank you so much for the guide. The game has such a good story, and it'd be such a shame to not finish it simply because of how hard some of the puzzles are.

By the end of the game, I already felt melancholy and nostalgic to the game world. Knob [author] 11 Sep, pm. Glad it helped. Share to your Steam activity feed. You need to sign in or create an account to do that. Go back outside and use the can of soda in the paint shaker, then head back to the subway and go to Metro West.

Return to the crash site outside the police station and talk to the police officer until he starts coughing. Offer him the can of soda only works if you have shaken it up and he will leave. Now use your glass shard to destroy the laser beams, then use the screwdriver to get the anti-grav unit. Return to the Flipper and give it to him, and he says you can get your ID tomorrow.

Go back to the cathedral on Hope Street. Go to the confessionals and you will overhear Cortez and Raul. Talk to Cortez, then return to the Border House and go upstairs. Zack will enter his apartment before you can talk to him properly. Enter your apartment and you will meet up with Emma and Charlie, then end up back in Arcadia again. Enter the Journey Man Inn and talk to the woman near the fireplace until Abnaxus enters. Talk to him, then when you get tired, sleep in the chair.

In the morning, try to leave and the woman will give you clothes. Agree to work for her and you will be paid. Now go outside and head into the city, then to the marketplace. Go and visit the map maker and give him the list so you can get another delivery. See Tobias in the temple and talk to him before leaving the city. Go to the City Green and visit Abnaxus. Talk to him until you hear of the God who fell down to the sea. Next visit Brian Westhouse in his bungalow and talk to him until he speaks of winged storytellers.

Head to the pier and talk to the old sailor on the small pier. He will tell you about mermen, and about a bird that the cups dealer cheated him out of. Talk to Captain Nebevay about the mermen and the God. Now head into the marketplace and approach the cups dealer. Agree to play his game, then use your screwdriver on the cups and choose the cup that moves when you hit it - you will get a calculator as a prize. Try to give him the screwdriver, but you need to think about which prize you want to claim.

Now head to the Enclave. Enter it and go downstairs, then talk to Minstrum Yerin and read all the books on offer. Return to the pier and ask Captain Nebevay for passage to Alais - he won't take you because there is no wind, no navigator, and you are a woman.

Talk to the old sailor again and he will tell you he will help you if you get his bird back. Return to the cups dealer and give him the screwdriver to get the bird. Go and give the bird to the sailor who will call in his favour with Nebevay.

Talk to Nebevay who will agree to take you if you fix the problems of the wind and the navigator. Go to the Road North and you will enter a farm area. Head into the forest and talk to Crow, then follow the path to find a broken bridge. Talk to Ben-Bandu the Banda, then look at the bridge before returning to the previous screen.

Help the old woman and talk to her, then follow her into her house. When she leaves, grab the broom from next to the cabinet and use it on the cabinet to free Ben-Bandu's brother. Now take the small skull from the table and throw it through the small window. Pick up Bandu-Uta and throw him through the window. Now when you are chased by the Gribbler, lift up the loose plank to knock it into the fire.

After talking to Ben-Bandu, go to the Banda village. Talk to the Elder, then to Crow and the brothers, then enter the Spirit Dig. Look at the chairs and the grid on the wall, then go to sleep on the bed. When you awaken, go outside and talk to Ben-Bandu, then the Elder you will get a piece of the disc and Crow.

Head into the swamp, then across the bridge. Pick a purple flower before proceeding up the hill. Look at the floating tower in the distance, then descend to the plains. Look at the man who has been turned to stone, then blow your flute to call Crow. Use Crow to get some berries from the right of the screen, then mix them with the flowers to make a moisturizing mixture. Use this on the man and he will lower some stairs for you. Climb them to enter the mountain. Place a coin in the gargoyle's hand, then blow out both candles that appear.

Place another coin in the hand and take the salt and pepper shakers. Turn the hourglass in the foreground and quickly run up the stairs that flip over - if you don't make it, turn the hourglass and try again. Try to take the parchment under the mirror door and an apparition will stop you.

Ignore the parchment and knock on the next door to reveal another hourglass. Turn this, then run quickly to the door on the left. Open this to proceed. In the next room, use the pepper shaker on the stony face and the door will open and allow you through. Go through the door and start up the stairs to meet Roper Klacks. Talk to him, then talk to him again to challenge him to various tasks, but you will lose them all.

Give him the calculator to defeat him. Now climb the stairs and enter the tower. Take the white vial from the bookshelf, the green vial from behind the curtain, the blue vial from beneath the skull and the yellow vial from next to the cauldron. Go and read the big book and you will see how to make a spell.

Approach the cauldron and put in white, green and then blue essence to make an invisibility potion. Return to the mirror door from earlier, use the invisibility potion on yourself, then grab the parchment.

Look at the big book again and attach the parchment to fix the page. Next make the light-as-a-leaf potion, by mixing the yellow, white and blue essence. Use this on yourself, then get the red vial from the top of the shelves. Make the wind potion with the white, red and blue essence. Next make the big bang potion with 2 lots of red essence and blue essence.

Finally, make the bind magic potion with green, yellow and blue essence. Use the big bang potion on the large purple crystal - it will fail. Use the bind magic potion on it, then try the big bang potion again and it will work.

Play the flute, then open the window and play it again. Talk to Crow, then give the wind potion on him and direct him out the window. Back on the ground, head to Marcuria, then go to the pier and talk to Nebevay. Show him the wind potion to prove you defeated Klacks. Now go to the Journey Man Inn and talk to Tun Luiec at the bar - give her the map and talk to her about the navigator job.

After the chat, go to the temple and talk to Tobias to get a talisman. Finally, go to the pier and you will set sail. Walk to the bridge and look at the spirit compass. Talk to Nebevay and Tun, then go below deck. Eat some candy, then use the half-eaten candy on the sack of flour and pick up the worm when it gets stuck.

Also pick up the axe from here, and look at the chest - it is open and empty. Go back up to the bridge and talk to Nebevay and Tun again. Head to the deck and get an apple from the barrel. Go and try to give it to Nebevay, then put the worm in the apple and give it to him. Talk to Tun and ask to take control of the ship. Place the talisman on the spirit compass, then ask for Tun's help. When Nebevay returns, try to take the talisman and Nebevay will take it away. Go down below and use the axe to break open the lock on the chest.

After your chat with Crow, look at the head sticking out of the water. The next time it appears, try talking to it, then try to touch it the third time and you will be taken underwater. Look at all of the drawings on the walls, then take a blue polyp from the wall. Use the pushpin on yourself to get some blood, then use the polyp on yourself and go through the hole in the floor. Swim to the left and open the closed shell on the seabed, taking the black pearl you find there.



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