Finally, place your explore flag on the hole in the mountain inside the little ring of mountains in the north. You will be transported to a third little island. This island just has some gems and a brown chest containing the orange Gem of Power. Directly to the west are some ruined buildings. Only the workshop still stands. Find the 5 missing machine pieces. One is on the east edge of the forest, one in the stone circle south of the village, one near the workshop and one on the beach straight north.
You will get the fifth one later. In the forest you will find 2 locked chests, which can be opened with 12 acorns and 12 walnuts. The acorn one contains the Heart of Bull, which allows your people to heal themselves over time, and the walnut one contains the third Ancient Coin. One of the guide stones tells you that a Gem of Power lives inside a hollow tree. There are several hollow trees in the forest. Just click on their holes to find the white Gem of Power.
Mine was in the one east of the locked chests. On the northeast side of the island is a hut. The hermit who lives there wants you to kill all the crows and return his 12 white pebbles that the crows stole from him.
To kill flying targets, you need an archery range. To build an archery range you first need to get the workshop working.
He will give you your fifth machine part. Put the parts in the machine, then build your archery range. When you have all 12, return.
Your first challenge is to build 10 huts, so start building them. Also build a scout station, barracks, a workshop and an archery range. Start building towers around the perimeter of your village. In the southeast is a totem that needs 8 cactus flowers to activate. Collect the flowers — some of them are north of the village — and put them on the idol. Click on the idol to charge it.
In the southwest is a sliding block puzzle to open a chest. The empty space will be in the middle. You will be rewarded with the red Gem of Power. First you will be attacked from all directions over land. The next attack will be from the air. You will now be able to upgrade your towers to arrow towers. You will get a few minutes to do so. The attack will come from all diagonals. The third and final attack will come both over land and through the air. If you struggled in any of the previous attack, quickly build more towers in your weak areas before the attack starts.
All your people on Witch Island, except Aruku and Guro, are sick. You need to find a cure. Use your explore flag to explore the island with Aruku and Guro.
North of the village is a shack where a witch lives. She will help you to cure your people if you bring her 10 rare roots, which are scattered around the island. But here are the locations anyway:. Once you have them all, give them to the witch and she will reward you with the witch doctor shack.
Build one of those in your village and the witch doctors will start curing your people. Your next objective is to destroy the source of the infection. Build up your village with a barracks, workshop and archery range, and set an attack flag on the tower. There is another Gem of Power here — the green one — in one of the green mud pools. Come back later when you know how to build fire towers, have shamans or have learned to swim.
In the south part of the new section is a chest with another Ancient Coin. To open the locked chest, click on the stones surrounding it until they all vibrate. You need to do this in a certain order, and if you make a mistake you need to start the order again. The order is:. Explore the island until you reach the village.
You will need 16 pieces. You also need to find the 4 pages of the recipe book that were carried away by the wind. Once you have all wood, put it on the fire pit in the center of the village and put your cooking pot on top of it.
The small shrubs on the west side of the island will now have sprouted different colored fruits. There are also brown and red mushrooms. The items will grow back after a while if you need more. When you have all pages of the recipe book, click on the book and you will get most of a formula. As the pages were damaged by the water, you will have to make up the missing bits by trial and error. Each time you make a mistake, you will have to start the recipe again from scratch.
The correct order of ingredients is:. On this island, you will need to find 3 lairs of beasts and destroy them. You will start getting attacked almost straight away, but fortunately you have some fighters to start you off.
Build an extra hut, a scout lodge, barracks, workshop, archery range and smithy. Build a witch doctor shack if you like. Upgrade the armor and weapons in both the workshop and smithy. Protect your village with a few arrow towers. When you have your basic set-up, place an attack flag on the enemy dwelling south of the village. The wise man asks you to find his lost building plans. The plans are inside the enemy tower straight south of the village.
If you build a tower on the ruined remains north of your village, you will be able to see a small island with an idol on it. Build a tower on the ruins southeast of the first enemy tower to find an island with a locked chest on it.
The chest needs 7 rusty keys to be opened and contains the fourth ancient coin. The first key is between the mountains directly south of the village. Once you have a second barracks and archery range, start exploring the northeast of the island and destroy the enemy dwellings there. You will come past the Idol of Peace, which needs 20 bones to be activated.
A second rusty key is just southeast of the Idol, a third is by the rocks south of the second enemy dwelling. The fourth key is inside the enemy hovel there. Have them attack and destroy it to find the second scarab. Regroup your army near the Idol of Peace and then go and attack the enemy dwelling in the southeast.
The fifth key is by the mountains on your way south. The last two keys are inside the enemy hovels in the southwest, as is the Totem of Lizard. There is also a chest there that needs 25 bones to open.
Place your attack flag near the opening and fend off the attack. You will meet another shade and his minions. Build a scout lodge and start exploring, collecting shells along the way. Those of you who played the original Totem Tribe will be pleased to hear that half of those nasty white shells have been replaced with much easier to see brown ones you sill have to find 30 white ones, though! To the west you will find an Eskimo village.
They will share their knowledge of fire with you if you bring them 8 pieces of coal. Six of them are scattered and one of them is in the fire pit by the fishing Eskimos in the south. Drop the coal anywhere inside the Eskimo village and you will get the gift of fire towers! North of the Eskimo village is a hut with a hermit who wants you to free his penguins from behind the ice.
Build towers near each of the ice mounds, convert them to fire towers and watch the ice melt before your eyes one tower can reach quite a few mounds. Explore the parts of the island behind the ice mounds. In the north is a locked chest that needs your 30 lovely white shells to open. It contains another Ancient Coin. In the far northeast is the Idol of Divination, which needs 25 brown shells to be activated. Make sure you also explore the center of the lake by the idol, as it contains one more brown shell.
Activate the idol and charge it, then cast the spell of Clairvoyance in the sea to the right of the island to find the Totem of Polar Bear and finish the level. You will have found several pieces of a fishing line on your travels on this island. The hook and line are easy to find. The bait is in the brown chest north of your base camp. The lure is on a small island in the southwest, which you can find with the Clairvoyance spell or by building a tower on the building remains.
The rod is the hardest to find, but is by the rock where the little Eskimo is fishing in the southwest. Give the fish you catch to the hermit and he will give you a map to the Lonely Iceberg. As you now know how to build fire towers, you can go back to Witch Island and explore the northeast part of the island. Within seconds after arriving on the Lonely Iceberg the two big ice crystals north of you explode and unleash an attack on the new arrivals. Fight them off and then start exploring.
First go off to the right and pick up the first ice shard, which is clearly visible on the beach. Then go left and make your way around the corner and back east until you reach the village. The alchemist there asks you to make him the Twilight Mixture. To do this, explore the rest of the island, collect the ingredients and take note of the instructions on the guide stones. Move your attack flag north of the village until you reach a broken ice crystal. Put the shard you found on the crystal to break it and move past.
Go off to the right to find the first chest containing vitriol and the second shard. Move to the west, past the scout lodge — which is new in this version of the game — and fight off another attack. Just north of the lodge is another chest, which contains ammonium. Further west still is a chest, with permanganate, and another shard. Go back to the village and continue west until you reach another ice crystal.
Put your second shard on the crystal to move past. Fight of another attack and find the next shard and a chest containing aurum. Go south to find magnesium and go back to where you went past the second crystal.
Melt the next crystal with the shard you found last and collect charcoal and alkali from the chests behind it. Then go back to the scout lodge and melt the last crystal to the northeast of it with your last shard. Collect the quicksilver from the chest there and return to the village. If you make a mistake your items will return to your inventory. The recipe is as follows:. He will give you the building plans for the laboratory and the knowledge of ice towers.
There is one last thing you can do here now. Go back to the scout lodge and click on it again now. A scout will come out and tell you to get the Masking Cloak for them if you want them to help you look for the gems. When you have the Masking Cloak found on Worship Island , the scouts will be able to avoid sharks and other enemies. Have your scouts explore the rest of the Lonely Iceberg for more gems.
On a little island right by the lodge you will find a chest with a harpoon, which they can use to kill the sharks. You can also use the harpoon to kill the white sharks to collect the shark teeth for your mission on Firefly Island. Note that the Masking Cloak does not protect you against the white sharks! You can now build guard towers! This is a great new addition to the game, and will protect your village with guardians even if your army is away fighting.
Build a scout lodge, barracks, workshop, smithy and archery range, and upgrade your weapons and armor at both the workshop and smithy.
Build a couple of guard towers around the village. Then send your army to attach the slime lairs to the west and southwest. To the southeast is the Idol of War, which needs 12 pieces of amber to be activated. South of the village is a locked chest that needs to be surrounded by 4 lit fires to be opened. To light the fires, you need to catch 4 wandering lights in the fairy forest. The chest contains the Bracelet of Hawk, which allows your building to train new troops faster.
Time to do some more building. Also expand your army with more barracks and archery ranges. Once the ice blocks have melted, kill the yetis and destroy the ice lairs on the other side. Build another fire tower near the next ice blocks you find. Prepare for a big boss battle right behind it. First kill the normal yetis and snow lairs, then deal with the giant yeti that appears from the big snow lair. Use the Idol of War to give your army more strength just charge the idol and cast the spell on your army.
Getting some witch doctors helps too. Before you leave, explore east of the giant yeti. Put your explore flag in the black to the right of it and your scouts will find the way through.
To the east there you will find a marketplace. Bring 7 ancient coins to the market place to get the building plans for it and the knowledge of comfortable dwellings and shoe making. Finally, the brown chest contains the map to the Rimy Isles. All you can do right now is move your army with the attack flag, so start exploring that way, collecting the pine and fir cones on the way.
Cross the bridge to the north and arrive at Walrus Village. The yetis have kidnapped some of their people and you need to find and release them. You get some bridge parts, with which you can fix the broken bridge near the place where you arrived. Cross the bridge and kill the yetis on the other side. The purple yeti will drop a thawing potion. Inside the lair you will find an ice key. On the south side of the island you will find more bridge parts, an axe to fix the workshop and a locked chest that needs 8 fir cones.
Fix the bridge on the north side of this island and cross it. Deal with the yetis and lairs and collect the thawing potions and ice key. Also collect the hammer to fix the smithy. You should now have your 8 fir cones to open the chest, which contains more bridge parts. Fix the northernmost bridge and cross it. Fight more yetis!
The chest there opens with 8 pine cones but you only have 7 so far. It contains the last Ancient Coin. The Idol of Flame wants you to bring it 5 winter fruits. To find these you need to thaw the beautiful white frozen trees with the thawing potions. Collect the fruits, claim the idol and charge it. Kill the yetis, find the last pine cone and collect the fourth ice key and more bridge parts.
Fix the bridge leading off this island and cross it. No more yetis to fight this time! Release them by using an ice key on each of the towers surrounding them. Explore the desert. Click on them all and take note of the information on them. On the north side of the desert you will find a locked gate that you need to open.
To do this, first find the bone chest in the northwest and destroy it with your army. Once destroyed, a bronze staff will have appeared by each of the guide stones. The image on each staff will relate to the god mentioned on the guide stone. The staff you found by the bone chest symbolizes Seth.
Now go to the big temple in the middle of the desert. If you click on the different parts of the temple, it will tell you which of the gods can be worshipped there. If you place a wrong staff, they will all return to where you found them. On the other side of the bridge you find 2 pillars that can contain 8 scarabs. You only have 3 right now, so come back later.
Once you have your 8 scarabs, place 4 scarabs in each of the two pillars in the north of the map. You need to put them in the hole at the bottom to get them all in. You will notice that they change color. You can change the order of the colors by clicking on the arrows on either side of the pillars. The right arrow will move the whole row of scarabs one up, the left arrow will swap the bottom two scarabs around.
Rearrange the scarabs in each tower to match the colors of the runes on the temple south of you, but in reverse order. This means that for the right column they need to be red, yellow, green, blue, from bottom to top. For the left they need to be blue, green, red, yellow, from bottom to top.
This opens a passage to a new place, which you can access from the world map. Once you have the rosaries from the Pyramid and the black and white Oil of Magi from the Oasis and Ghost Island, come back to the Great Desert for one more time the white Oil of Magi is on Blueberry Island in a chest on a tiny island to the south. The black Oil of Magi is in a chest on Ghost Island. Look at the pattern of the beads on the rosary and pour the oil in the bowls by each obelisk according to that pattern.
A pyramid in the east will light up. Click on it to get a piece of an amulet. Explore the oasis and collect the Eyes of Horus, the cobra figurines and the ostrich figurines on your way.
To the north of the camp you will find a rotating block puzzle. Complete the image as below and 3 more Eyes of Horus and 2 cobra figurines will drop from the sky. When you have 7 Eyes of Horus, activate the Idol of Divination to the southwest and charge it. With the Clairvoyance spell you can find a locked chest that requires 11 ostrich figurines in the south of the map, right in the middle.
The chest contains the blue Gem of Power. Once you have 9 cobra figurines, activate the Idol of Storm east of the camp. Use the Thunderstorm spell to wipe out the lairs in the south and southeast of the map. You will find two chests, one with an iron lock and one with a brass lock, and a brass and an iron key.
Open the chests with the correct keys to find two pieces of a bronze key. In the northwest is a locked chest with a bronze lock, so you need to fix the key. Go to the nomad camp in the oasis and get a task to give them exactly 4 measures of water. You get a jar that holds 8 and a jar that holds 5 measures. You can fill or empty the jars in your inventory by dipping them in the well by the tents.
You can pour water from one into the other by picking up the jar in your inventory and clicking on the jars by the tents. On the other side of the bridge is a strange structure shaped like the head of a crocodile.
Put one energy sphere on the head so the mouth opens. Put the other sphere in the mouth. Place the key parts inside too and the mouth will close and forge the copper key.
Pick it up and open the chest to find the scarab. When you have the aqualungs and the Seal of Magi, you will be able to find the White Oil of Magi and a feather on small islands offshore. A pyramid in the center of the map will light up. When you have all three pieces of the amulet from the Great Desert, Abandoned City and Oasis, put them all in the crocodile head structure you used for forging the copper key.
It will forge it into the Amulet of Magi. Take this back to Firefly Island and put it on the three headed statue. You can do this level now, or later on when you can build stronger armies. In any case, develop your best army as soon as you arrive and start taking them around the City, killing everything on your way.
Make sure you pick up all monster drops as you will need them all. In the northwest lives a nomad, who is asking for 10 demon wings and 10 hearts of stone. Place the air glyph on the white pedestal and the earth glyph on the green pedestal. In the far east is a lighthouse with 3 fire trays. Each fire tray can hold 3 lava stones.
Light the lighthouse with the lava stones and a ship will bring you the glyph of fire. Put that one on the red pedestal. In the center of the map, north of your village, is a dried up fountain that you can get working again with 24 dew drops. I had trouble finding the last one, but it was on the island with the hippos near your village.
Build a tower near it if necessary. The fountain will give you the glyph of water. Needless to say it goes on the blue pedestal. The chest will open and you will get the scarab. There are a few more things you can do here.
Find the 2 brown chests that each contains a name tablet. There are 2 structures that look like movie screens with lots of arrows on the sides. Place the tablets in the holes in the pillars. The screens will light up and give you a scrambled image. You can unscramble the images with the arrows. Click an arrow 8 times for it to go full circle. At first, all you can do is click randomly until a vague image starts taking shape. Then move on to the next arrow. If you look closely, you can see vague shapes scrolling around; try to line them up.
Keep tweaking until you have a sharp image. Once you have a sharp image, you need to center it on the screen as in the images below. To do this, click each arrow on the bottom the same number of times and each arrow on the side the same number of times until it is aligned properly. You will be rewarded with a flail and a crook. Find the other locked chest, southwest of the lighthouse, and place the flail and crook on the statue beside it. Wild Ruthless Yeti!!
If you have Shamans, they can also break the ice blocks. Totem Wisdom: Lizards lives among rocks. Totem Wisdom: Monkey is smart, try hard to find it. Totem Wisdom: Bigger water creatures require more water.
Totem Wisdom: Ice will not scare polar bear. List of guide stones in the game: -The island is covered in clouds. Lights of the ancient powers will guide you through the mist.
Six totems are lights and represent creation and life. The other six are dark and represent destruction and death. See maps bellow. You have to have sphere of clarity that you found in Witch Island. List of guide stones in the game: -One is good, two are better. To solve the flame puzzle, take a look at how I numbered the small flames above.
You need to follow the sequences below row by row until there are 3 unlighted flames like the images above. When you reach that formation, just click on the single unlighted flame. Your formation may not look like image above. Here are the sequences: 4, 6, 1, 2, 7 5, 7, 2, 3, 1 6, 1, 3, 4, 2 7, 2, 4, 5, 3 1, 3, 5, 6, 4 2, 4, 6, 7, 5 3, 5, 7, 1, 6 -When all the little flames lighted, you will get Rune Of Earth -Explore to the north of your village, the beetles will attack.
Dirt is a stone like thing that wiggle. Now that your scouts can swim: -Go back to Tetala Island to find jewels. List of guide stones in the game: -There is too much dirt on this island.
Solve the puzzle at the middle where it has 4 pilars like image above and get scroll of thunder magic. You need to have all Shaman Masks to open this chest. Once you have enough fruits, and ready to fight, put your attack flag at the middle of the island, and activate the idols.
Move East along the shoreline and you will see the log the first clue is talking about. Hidden behind it is a root. Keep moving along the northern shoreline and you will find a 3rd clue stone. Should discover the Noxious Tower at the same time. Two of the roots are right here, behind the clumps of scrub.
One East, and one SSE. The swamp mud this clue is talking about is actually the small green circle closest to your village. Just click on the circle of mud. Keep moving East. Be careful passing the Noxious Tower as it seems to damage the heros a little. When you get to the ice block, you should see the final root just South of you.
At the base of the clump of scrub. I have been wondering why I am getting more video watches on You Tube with the Totem Tribe walkthrus. I guess people are getting the word out. Re: Shells. There are some hidden inside ice blocks. To melt ice blocks, kill the sharks for the old man by building some towers on the shore where the sharks are. Upgrade to Arrow Towers by building an Archery in your settlement. Shamans can shoot fire balls to melt the ice.
I have found a video on youtube that can help you with witch island roots. How can I find all the roots in the witch island? Then click on the rock which is on the left side of the chest. This link will take u to photobucket.
Posted on Sunday, January 18th, Follow any responses through the RSS 2. Privacy Policy. How will the story unfold? Visit more than 20 different islands. Build and upgrade Structures. Hidden object and RTS gameplay. Scout territory and battle enemies. Nice graphics. Great replayability. Previous Game. Next Game. Newer Comments ». Rachel says:. February 11, at am. Laurie says:.
February 11, at pm. February 12, at am. February 12, at pm. February 13, at pm. Pandoora says:. February 14, at am. Debi says:. February 15, at am. February 15, at pm. February 16, at pm. Rob says:. February 17, at am. Kathleen Valvo says:. February 17, at pm. February 18, at pm. February 19, at pm. DrPepper says:. February 21, at am.
February 21, at pm. February 22, at am. Amanda says:. February 22, at pm. Mandie says:. February 23, at pm. Cindy says:. February 24, at am. Atnavua says:. February 25, at pm.
0コメント